TheFurryOne.net Blog Archives August 2003

Please be advised that the content on these pages is STATIC and for archival purposes only. Links may not work.

Saturday, August 2, 2003 8:20:33a: *
Variant Interactive officially has no release date on the Most Amazing Game Boy RPG Ever, Mythri (and believe me when I tell you that I am not exaggerating there-- I rank Mythri just higher than FF Tactics in the way of "things that will make me wet my pants on release day" because I am not good at tactical RPGs). However, on the page linked to above on Variant's site, they mention availability by May of 2004. And what else happens in May of 2004....? Right, my birthday! And that E3 thing.
Star Ocean: Till The End of Time still has no release date, either. Maybe it's just me, but I'm beginning to think there's a pattern emerging here. "Duke Nukem Forever".... "SO: Till The End of Time".... Hmmmmmmm.......................
Not much else going on in terms of games. Played a little DDR last night, and I might do that again today.... Or I'll work on one of my open games. Primarily I want to finish something before August ends. This is because September brings FF Tactics Advance, October brings... uh... something, I'll think of something... and November brings Mario & Luigi. It's unclear on when Sonic Battle and Sonic Heroes are coming out-- I'm guessing October.
I'm getting curious as to why games are increasingly being released in the US first... especially by Japanese developers. Case in point, Mario Golf. Released a good month or so before Japan got it. Additionally, Sonic Adventure DX-- a day before Japan, but still sooner in the US. I'm not complaining, but it is something of note.
We'll talk more later.
Saturday, August 2, 2003 10:58:20p: *
Please note I am aware of the PHP warnigns on the site's sub-pages.... I don't quite know what to do about them, since they weren't there before today and I certainly am not using any weird commands... I'll call tech support in the morning, but for now, food and sleep are the orders of the night.
Saturday, August 2, 2003 11:16:09p: *
The PHP bug is fixed. Why was it there to begin with? Because I'm a dumbass. Thank you.
Sunday, August 3, 2003 8:31:12a: *
Slashdot has an interesting story regarding My Pal Mickey, an interactive (well, kinda) doll sold at or near Disney World that can provide visitors with information regarding the site's attractions. For example, take Mickey near Epcot Center and he'll talk a little about what's there. I, for one, kind of like the concept of a personal park guide. Some of Mickey's other functions include not repeating himself (on subsequent trips to Epcot, he'll recite a joke or something), giving kids advisories on rides that may be too intense for them (by saying he's "scared"-- a gentle reminder that the child may not be ready for a ride)... oh, and tracking usage statistics. Yes, the paranoia crowd has latched on to poor Mickey with a vengeance, ripping into the fact that the doll can tell park computers which rides you've been on, where you spend most of your time...
I'll be honest here, I don't care one way or another whether or not the dolls track usage because a) they're separate from any personal information you may choose to provide, b) it's Disney, for cryin' out loud, of course they're going to want to know that, and c) there are these little inventions called "turnstiles" which serve the same function. The big difference here is that Mickey provides a way to string the turnstile data together into a "road map" of your trip, even if the House of Mouse doesn't know it's you.
You know what? I still don't care! It's Disney, for crying out loud. Disney is, despite their rather questionable practices, one of the safest bets in the world these days. Were I insane enough to have children, and they asked me to take them to Disney World, then my answer would probably (internally) be "I'll do the best I can." Yes, it's expensive; yes, it's morally ambiguous; but look at it from my perspective. I'm very much an ends-oriented person when it comes to other people. This means that the ends may justify the means in all cases except my own behavior, wherein I try to do the best I can. As a result, I take things at face value when I want to and I look deeper when I want to. I'd be slightly worried if a Mickey I brought to the park could identify me, personally, as in "Hey, John, Donald told me you liked Roger Rabbit. Toontown's not too busy right now, let's go have a look!" but as it stands I think the benefits of the doll outweigh the drawbacks.
And before you start with the whole "he who is prepared to surrender his freedoms" crap, let me say this. I am not surrendering my freedoms. Freedom is a right. Rights can be exercised at the bearer's discretion or set aside at the bearer's discretion. If I choose to loosen the restrictions on my privacy for one or two days-- by accepting the RFID badge or whatever that a Disney pass entails-- then that is my choice, and I can rescind that order at any time. There's nothing keeping me from tossing the pass in the nearest dumpster, save the ability to visit attractions. The cost of going on a ride or visiting Tomorrowland includes having Disney know that someone, if not you specifically, went to that attraction. They're going to know that anyway, Mickey or no Mickey, pass or no pass; it's just a matter of how they collect that data. I draw the line at injecting nanotransmitters; well, actually, I draw the line far before injecting nanos, but nobody's crossed the line yet. I know where the line is, and I will let them know if anyone crosses it.
So yeah. Bottom line: Disney = Mostly Harmless.
I wrote most of that rant just because I thought the idea of the Mickey doll was cute, if not a fairly decent bit of tech; but also because I was seriously offended at how the Slashdot poster began his tirade: the phrasing "Big Ruxpin is Watching You". The irony in all of this, as strange as it may seem to anyone not familiar with the Teddy Ruxpin line (and don't look at me like that, I have an exceptionally good memory and an exceptionally large soft spot for cute things), is that Disney actually (and accidentally) ruined the company who produced those toys. Hear me out. World of Wonders had a good thing going with Teddy Ruxpin, so they decided to license the technology out. Disney was one of the takers, and a Mickey Mouse version of the doll was produced. It flopped. Badly. WoW bled money on the deal, both from overproduction and licensing fees, until eventually they disappeared from the world landscape. Alchemy II, the studio that developed the doll initially as well as the initial stories, also died, but more slowly-- they didn't call it quits until about 1998, after a third version of the doll bombed. (A second version had been released by Playskool in the early 90s.) And before you get all weepy-eyed over World of Wonders, consider that they routinely made poor business decisions, in hindsight at least: when they were starting to get the dolls ready for mass production, in 1984, WoW needed an investor. A particular company came forward, saying that they'd front the cash for Teddy Ruxpin if WoW would also market their home video game unit in the U.S. WoW declined-- they'd seen the Great Crash just months earlier and were shy about investing in games. More the fool them, because Nintendo is now a multimillion-dollar giant on both sides of the Pacific, and where is WoW now?
True story.
Sunday, August 3, 2003 8:38:26a: *
In hindsight, now, I realize this is going to bring in a bunch of visitors from Google queries along the lines of "Mickey Mouse gay" or "Disney death mayhem" and such, but eh. Such is the cost of speaking my mind. At least they'll be immortalized in Disturbing Search String Theater.
Sunday, August 3, 2003 8:49:05a: *
Oh, and people coming here from RPGamer's letters column would probably do best to check out the Weapon of CX video. Just because.
Sunday, August 3, 2003 6:42:54p: *
Continuing to validate my choice to go with the biggest cable package available, I managed to watch Tokyo Babylon this afternoon. Good plot, and I'm surprised at how wellt he animation was done, for being a couple of OVAs-- then again, it's MADHOUSE, so that's to be expected. What I hated was the characters.
Again, just like the last time I complained about Subaru vs. Seishiro, I have nothing against CLAMP personally. I think they are some very talented and lovely ladies who are very lucky to have become so successful doing what they do best. I just wish that perhaps they would have become so good at it sooner, rather than having all these crappy mistakes to haunt them. Crappy mistakes which, sadly, are compounded by a truly awful dub. And to think this was the standard ten years ago! Hell, ten years ago this dub was considered acceptable! Now I know why most anime fans hate dubs. When they had the choice, the dubs were so damn bad that subtitles were the only way they could actually enjoy the shows.
But I digress. No, the main reason I don't like Tokyo Babylon is because the characters are so damn flimsy. Subaru's your basic, hapless guy; Hokuto (whose name, it should be noted, was never pronounced the same way twice) was an airhead with absolutely no fashion sense; and Seishiro was indeed bad-ass in the two badass-worthy scenes he got, but most of the time he was an ordinary veterinarian. He's the freakin' Sakurazukamori, for cryin' out loud; at least let him be his real, Evil self once in a while instead of covering for Subaru's dumb ass. And, if the series is to be believed, eight out of every ten Japanese people either has or knows of the existence of paranormal powers-- the rest are the police. That just ain't right, yo.
I fail to see what was so great about Tokyo Babylon. Maybe the manga was better, who knows. It was on TV and it was on a channel I got, so in a sense I got what I paid for. 'Nuff said.
Oh, for those of you wondering, I'll probably be adding a d20 button to the navbar in a bit. I'm also going to be doing some last-minute tweaking to the site before I head off to Baltimore on Friday... We shall see. I've got to either concentrate fully on Neverwinter Nights, or on the site. One of those has got to be the answer.
Speaking of which, no, I haven't finished it yet. I've been busy. Sue me, it's only been out a year.
All right, I'm getting surly. I'll be in touch.
Sunday, August 3, 2003 7:42:30p: *
Oh yeah, just in case you get the insane desire to search the site's contents, I added Google search capabilities to the Past Blog page. Right over there.

...sorry, I'm still trying to get over the fact that Seishiro is a veterinarian. Was a veterinarian. He is trying to kill everyone. He was in charge of helping wounded little puppies and giving medicine to kitties. He is now kicking those puppies and hurling those sick kitties at his enemies.
Monday, August 4, 2003 6:50:01a: *
It is, of course, through sheer force of will that I have refused to click on the link to the supposed live-action Sailor Moon video, most recently spotted at Neko Machi. It's times like these that I think there's a part of me that wants to die. This part is the same one responsible for me doing the rock-climbing thing, the one who always says "Swimming? That's a great idea!", the one who made me play Headhunter, etc. I don't know why I always subject myself to torment like that.
Oh yeah, last night I got my Nostromo Speedpad set up for the way I like to play Neverwinter Nights. I think I'll add that to the Dynamic Toys page here in a few minutes.
Monday, August 4, 2003 7:44:16a: *
Nostromo Layouts page added to Video Games. More to come later, of course, always more, but for now I must shower and go to work.
Monday, August 4, 2003 7:57:07a: *
I am fully aware that I've been more active on this page in the last two days than in the past two months put together, but eh.
Monday, August 4, 2003 9:27:26p: *
I stand thoroughly corrected on any disparaging remarks I may have possibly made or may make in the future regarding the Angels Of Ink, CLAMP. Tsubasa RESERVior CHRoNiCLE, the self-proclaimed "mother of all crossovers", is what crowns them as the second of the Angels. In case you hadn't kept up with the older site, for which you would be forgiven, Yoko Kanno-- the mastermind behind the beautiful scores to Escaflowne and Cowboy Bebop-- had previously been declared the Angel of Music.
Oh, and for whatever reason, I suppose X still is not finished in Japan. The manga, at least. The TV series has definitely reached an end, and the movie (however bad it may have been) showed one possible ending. It's like Clue, almost-- there's what could have happened (Kamui wins and then gets all weepy, all the while clutching and hugging Fuma's disembodied head-- which, although a powerful image, is still damn creepy), there's the other ending (Hinoto apparently goes looney-tunes, or at least that's what it looks like from this side of the last two discs), and then there's the truth (the "unique ending" that "hasn't been seen before"; which probably means that Fuma's going, as I have so fervently hoped, to put an end to Kamui's asshole tendencies, permanently).
Whatever. Just don't make Sorata and Arashi some weird-ass occupation for the sake of giving them something to do. (Yes, I'm still mad about the veterinarian thing. Deal with it.)
Wednesday, August 6, 2003 7:00:10a: *
For The Otakon Crew: I got the message and will be on AIM after work to finish hammering out details. Sorry I've been incommunicado recently, but things keep coming up, y'know? We'll talk later.
On a related note, today is the last day I have scheduled for this week. Fortunately, I've got a "get out of work 30 min early free" card I've saved, and as long as nothing explodes around 2pm (like it has for the last two days) I'll be using it. And I'm not being euphemistic here, either. It literally is a little card that says "30 min free time". So yeah.
Wednesday, August 6, 2003 6:50:41p: *
List of Things To Pack For Otakon:

I know I'm forgetting something important....

... oh yeah.

Friday, August 8, 2003 5:15:54a: *
No, your eyes do not deceive. I am up this early to embark on the Great Journey... Otakon. I just now noticed that this year is the tenth Otakon, making my arrival there a momentous occasion indeed. As a result, I'm going to try to behave myself.

...for about ten minutes and only so I do not incur the Wrath of Dominobi.

Anyway, see you folks on Monday, with a twist.
Monday, August 11, 2003 4:42:53p: *
A full report on Otakon is forthcoming, depending on when I can get the pictures developed. The twist I had mentioned on Friday was that I received a promotion at work, and as a result, more training. Which means that now instead of being a mindless drone for the company, I'll be a drone who can at least think freely within the confines of a very small box. But anyway. Like I said, later.
Monday, August 11, 2003 4:44:17p: *
By the way, I only bought one box of Pocky. In retrospect this was a very bad move as between now and next year entire portions of my paycheck will be devoted to purchasing this wonderful food.
Tuesday, August 12, 2003 7:03:52p: *
Still working on the Otakon report. Pictures will likely be added in a gallery upon my next paycheck. Just letting you all know what's going on with that.
Additionally, I would like to register the opinion that Vanilla Pepsi sucks ass. It tastes bland in your mouth and faintly of cough medicine as an aftertaste. Paws down.
Finally, yes, a new sub-site will soon be added; whether or not it's the one that's already halfway done, or the one that's burning a hole in my brain, remains to be seen. Talk to you folks later. Expect a gaming rant sooner or later.
Wednesday, August 13, 2003 9:02:56p: *
Otakon report is nearly complete. Tomorrow I'll be finishing up the writing and formatting, and soon thereafter we may have the pictures up too. We'll see-- I would like to have it all go up at once, but 2 weeks is a bit long for a con report. Then again, good things come to those who wait. Mostly catgirls. And Rabi-En-Rose.
Friday, August 15, 2003 4:46:47p: *
Given Piro's remarks at Otakon, I can just imagine hundreds of emails in his inbox piling up during the time he had a power outage. They all probably go like this:

Piro,
Are you affected by the power outage? If you are, you can surely spend a couple seconds to e-mail me back or post something on the page. Ignoring your fans like this isn't funny, yo.
--r4nd0m 1u53r


Sadly, I'm probably right on the money about this...
Tuesday, August 19, 2003 6:50:57a: *
To The Otakon Crew: I'll be getting the pictures together on Friday and should have the con section open shortly thereafter. If you still want to put your pictures here, let me know.
Tuesday, August 19, 2003 8:00:09p: *
As you can no doubt see, forums have been added to the ever-increasing non-content on the site. So you can come here and see the nothing, and then go there and talk about the nothing. I'm beginning to suspect that this website is drowning in all the crap I'm putting on it, with virtually none of it being at all useful. Meh. Too proud of it to care at this point.
I was really reluctant to put the forums up, but after Otakon, I realized it would be a good place to get some of the old crew back together. Then again, we dispersed for a reason, of course. We'll see how this turns out.
Ultimately, though, I put up the forums because I like being a tyrant. Fear me, for I am the administrator! Raaaah! ... all right, yes, this would be more impressive if my online avatar wasn't cute personified, but eh. Too busy power-tripping to care.
Friday, August 22, 2003 10:16:12a: *
On break. I got the Otakon pics and will be putting them up on Sunday. By the way, I have 10 identical shots of a blank projector screen because I am a dumbass. More to come.
Friday, August 22, 2003 1:37:56p: *
The pictures turned out much better than I expected. I also remembered an interesting surprise that I had heretofore neglected; partially out of wanting to keep it a secret, partially because I had lost it during the cavalcade of sleep deprivation; and partially because... wait for it... I am a dumbass. I'll have the report finished tonight, do editing Saturday and Sunday, and the actual site will go live on Sunday night. I promise this time.
By the way, out of 75 shots taken over three days, 38 are usable from the con; one pre-con pic would have been usable if I hadn't added to the Media Rack; and the pic of the Gustaff-- which is outdated now anyway-- probably was not a good idea to take at 11:30 at night. But yeah. Over 50% of the pictures I took turned out OK. This says a lot about my photography skillz.
Friday, August 22, 2003 4:52:21p: *
Well, folks, I'd promised you a game rant so long ago, and I think today is the best time to do it. This morning, before all the picture silliness, I spotted an interesting news report stating that several games have been placed on the "Greatest Hits" or "Platinum" lists for PS2 and XBox, respectively. (Those of you living in caves might be interested in what this means-- those games drop sharply in price.) Key among these are Dead or Alive 3 (XB), Final Fantasy X (PS2), Kingdom Hearts (PS2), and Pac-Man World 2 (XB). Of those games, I already own FFX (and wouldn't dream of selling it); I beat Kingdom Hearts and vowed not to repurchase it until it dropped in price below the I sold it for (which went toward Wild ARMs 3, I believe); I'd been waiting for DoA3 to drop before purchasing; and Pac-Man World 2 I was going to get "sooner or later". A journey to EB Games is in order.
Everybody's been talking about Halo 2 this and Half-Life 2 that, Doom 3 this and Soul Calibur II that. I, for one, am not all that enthralled with this fall's "big-ticket" games. Yeah, Halo was impressive, I still haven't finished Half-Life, and I practically drool every time I get near the SC2 machine in Olean; but I'm not looking forward to any of these. With my new nocturnal schedule, I'm actually looking forward more to some GBA games. Specifically Final Fantasy Tactics Advance, Super Mario Advance 4 (I know, I know, I don't buy remakes; but it's SMB3, the Greatest God Damned Video Game Of All Time), CIMA: The Enemy (for being one that came out of nowhere, it's got my attention), and, of course, Mythri. Plenty to keep me going through every single onslaught I endure for the next four dark, lonely months....
Oh yeah. I never mentioned that, did I? I'm going to be working from 10p to 6:30a Saturday through Wednesday until the first of the year... Hopefully I'll be able to get a better schedule after that, but for the time being I'm not that worried. It'll be more relaxed over nights. ....I hope.
See you folks on Sunday.
Sunday, August 24, 2003 4:55:33p: *
The Otakon report is up, despite the fact that I'm supposed to be asleep right now. This is also despite the competition from Knights of the Old Republic for my time. Speaking of that....
Wednesday, August 27, 2003 3:52:32a: *
Yes, yes, I know, I've slacked off in my duties. Slipgate's pics from Otakon will be up tonight (as in Wednesday night). I've managed to tear myself away from KOTOR long enough to bathe and go to work. Eating, however, was optional.
Before you ask-- yes. It is as good as everyone tells you.
And I know that I'd said I wanted to wait until I'd finished Neverwinter, but look at it this way. KOTOR actually seems to move much faster than Neverwinter does. I mean, I've only been playing for about three hours tops (OK, so sleep was one thing I couldn't quite skimp on), and already I'm close to Level 4. For a game based on d20 rules, that's saying a lot. Bioware knows the difference between console gamers and PC gamers, and they've adapted NWN quite nicely.
Speaking of d20, I really want to keep developing Storm Chasers, but it's very difficult to do so when I know, realistically, that I can't actually play the campaign with anyone. I'd briefly considered setting up a forum board for roleplaying, but stuff like combat would be very difficult, if not impossible. Moreover, I don't really know how I'd work it out. Perhaps Storm Chasers might better be adapted as a Dynamic Toy....?
Props to Kat for giving me the idea for the next Dynamic Toy to certainly be added to the site-- read the forums if you don't already know, I'm not going to spoil it here. See you after the dawn.
Wednesday, August 27, 2003 5:15:38p: *
A Disturbing Observation:
In the book "Halo: The Fall of Reach" by Eric Nylund, the main character-- the Master Chief-- is named John.
Halo is a first-person shooter-- you assume the role of the Master Chief and look through his eyes.
Do the math.
Wednesday, August 27, 2003 7:23:27p: *
Imagine my elation on hearing that Wild ARMs F is not the only game being developed in that (dare I say) venerable series. Imagine my elation in hearing that Wild ARMs F is, in fact, TWO games in development. Let's take a look at each one individually. By the way, props to Gamespot for the scoop.
Wild ARMs - Alter Code: F is a remake of the first WA title, which was released way back in 1997. In the same way that Lunar: Silver Star Story Complete (PSX, 1999) was different from Lunar: The Silver Star (Sega CD, 1992-- can you believe Lunar had its tenth anniversary last year?), so will WA: Alter Code: F be different from Wild ARMs. All three main characters-- Rudy, Cecilia, and Jack-- are listed as returning, and the art style looks to be much improved from the somewhat less-refined anime style that WA initially sported. (Then again, the now-legendary opening animation was done by MADHOUSE, and they've got a somewhat distinctive style; but this was, after all, six years ago, so I'll forgive them.) Gamespot says the scenario, maps, and artwork are being completely redone, and the battle system-- which was legendary as well, but not in a good way-- is being replaced by the much more dynamic and never-boring "crossfire sequence" system from Advanced 3rd. More than that, the game will feature voice acting. A release in Japan is slated before the end of the year-- after all, the game is listed as 85 percent complete.
Before we move on, though, I want to address a few issues I have with SCEA in regards to their past handling of the Wild ARMs series. Three words: They butchered it. If you thought the cuts to Final Fantasy were bad... or hell, even the cuts to Fox's travesty of Escaflowne were atrocious, they're nothing to how poorly Sony's fooled around with WA. First off, the first horrible crime against the game-- they cut out the original ending sequence to the first WA-- the original credits and vocal song-- and replaced it with a crappy, synthesized medley of the game's tunes over all the artwork they never bothered to release. The medley wasn't even composed by Michiko Naruke, though I'm sure if they'd asked her nicely to do it, and got an actual orchestra to play it as opposed to a Casio keyboard, it would have been at the very least acceptable. Here I was, all ready to watch the characters walk off into the sunset and I's "treated" to grainy promotional stills. Then, when given the chance to atone for the sin of wrecking the ending to one of the most rewarding old-school RPGs out there; when they are blessed with the opportunity to localize Wild ARMs 2nd Ignition-- they mess it up again. Where shall we start? By changing the name to plain ol' "Wild ARMs 2", perhaps? By removing the stirring and amazing vocal intros and replacing them with less stirring, non-vocal version of the same songs? Ooh, ooh-- how about by not even bothering to have a native English speaker read over entire chunks of the script to see if they make sense? And then we come to the (at the very least dignified) treatment of Wild ARMs Advanced 3rd. Yes, you had Square's QA Translation team write the script, thank you. Yes, you redid the vocal songs in English-- quite well, I might add. Yes, you left the multiple anime intros intact-- also a nice touch. But you ignored the past continuity of the series. The point of using the same names in a series, especially for the names of beings like the Guardians, is to have them have the same name from one game to another. That's why you should have stuck with the translations from the first game-- like Moa Gault, Stoldark, and Gurdijeff; instead of changing them a little bit EVERY DAMN GAME-- Moor Gault, Schturdark, and Grudiev. (OK, so Grudiev sounds better than Gurdijeff, but it's the principle of the thing.)
Right, done ranting now. On to WA: Another Code: F. My initial impression was "oh god, it is for the PSP and they're doing the whole 'red version, blue version' thing." I couldn't be more wrong, nor could I be more pleasant that I'm wrong. There will be interconnectivity between the games, of course, that's obvious, but it's through a memory card, the article says, which leads me to believe that it's probably optional. Another Code: F is actually a new game in the series, supposedly unrelated to Alter Code: F. Also in the rumor bin is the fact that the battle system for Another is supposed to be "dynamically different" from the past games. If this means it'll be a tactical-style game, or a real-time battle system, perhaps, remains to be seen, but I expect good things. Details are scarce at this time, but the release date shouldn't be that much later than Alter's, due to the connectivity thing.
One last bit that I just noticed. WA is known for having unique sequel subtitles. "2nd Ignition", "Advanced 3rd"... And now the seemingly cryptic "Alter Code: F" and "Another Code: F". There's been some speculation as to what the F stands for, but I think I've got it. "Alter Code: F" -> "Alternate Code: First". "Another Code: F" -> "Another COde: Fourth" or "Another Code: Fast" (for an Active Time Battle-type system). Take it as you will.
Wednesday, August 27, 2003 11:50:09p: *
Once again, I am proud (?) to present to you Disturbing Search String Theatre. This installment's proof that humanity is sick is:

house of the unknown pervert

Where on my site is that? Where? If I find out who put that there I'll--
Thursday, August 28, 2003 6:32:00a: *
Blast you, Rina Cat! First you get me hooked on Klonoa, and now I harbor an intense, burning desire to hunt down a Pop'n Music machine and make it mine! When will your incessant revelation of teh cute finally end me! AAAARGH TOO CUTE MUST PLAY
Friday, August 29, 2003 2:09:30a: *
I added Slipgate's photos to the Otakon report. Thought you might like to know that.
I also did a little work on the next Toy-- figuring out how to code it, and such-- but there's little I can do until I get a few more resources together. We'll see.
So far, working midnight is hell on me due to the fact that on my days off, in order to maintain my sleep schedule, I have to stay up all night. And naturally there's not a whole hell of a lot open at 2a. Nor is there really anything worthwhile on TV... And there's only so long that you can sit in front of your game console, you know....? So, in short, in exchange for me not really having a life, I'll be working on the site more on my days off. Yay!
Anyway, I'm off to kill some more time. Later.
Friday, August 29, 2003 4:34:06p: *
This evening on Slashdot-- and I'm only doing this because the comment will probably never be seen by anyone if I don't-- someone mentioned the fact that RFID tags, coupled with a new barcoding system and IPv6, could be embeded and net-enable anything and everything from applesauce to underwear. To which I immediately queried:
"So if someone DoS's your net-enabled shorts, does that mean they've h4x0r3d j00r b0x0r5?"
Taken a step further, the phrase "denial of service" should never, EVER be applied to underwear. Especially not mine.
Friday, August 29, 2003 7:05:47p: *
Cast list for Final Fantasy X-2, anyone? I wasn't really excited about the game previous to this, and I'm still not overly thrilled; but at the very least it should be playable. It's not going to be as bad as I initially thought; at least, that's what it seems like.

...I still reserve the right to call it "Yuna May Cry", though.
Sunday, August 31, 2003 2:47:29a: *
A .jp screenshot of Wild ARMs- Alter Code: F shows that, yes indeedy, Hanpan returns. (For those not in the know, Hanpan is the blue Wind Mouse who follows Jack Van Burace/"Zakk Vam Brace" around. Small. Blue. Furry. Oh yeah.)

Ahem. That is all.
Content © 2003-2006 John Zeitler. Latest entries can be found here.
Archive generated on 2006-12-11 20:06:34. Powered by Ether 0.5 alpha.